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三维弹球java源代码 三维弹球中文

三维弹球秘籍

通过"重新上场航道"点亮顶部所有的三盏灯,攻击缓冲器上面三个和发射缓冲器左面三个,会改变颜色(蓝绿黄红由低到高)从而获得更多的分。

你所需要的网站建设服务,我们均能行业靠前的水平为你提供.标准是产品质量的保证,主要从事成都网站设计、成都做网站企业网站建设、手机网站开发、网页设计、品牌网站设计、网页制作、做网站、建网站。创新互联拥有实力坚强的技术研发团队及素养的视觉设计专才。

轻轻地发射球,让它点亮右边发射轨道的三盏调度灯,你可以得到7万5千分。

让球通过超空间斜道来旋转旗帜。当它旋转的时候,开始新游戏。旗帜会继续旋转,而且你在新游戏开始时会获得一些分。

你可以启用bmax来获得无限球从而得到非常高的纪录。当你这样获得足够高的纪录的时候,按住"撞针"直到提示"TILT",这样你就丢了一个球。注释:在丢了一个球后你仍然可以使用1max来继续,如果这样当你要退出时就不需要倾斜桌子了。

摇动挡板可以移动顶上的重新上场灯。

扩展资料:

相关技巧

1、高技能发射

调度斜道有隐藏的高技能发射。把球发射到部分斜道而且让它落到斜道的第一盏黄色拱形灯,这样就会赚到丰厚的分数。开启高技能发射,点亮每盏灯的分值为:

第一盏:15,000

第二盏:30,000

第三盏:75,000

第四盏:30,000

第五盏:15,000

第六盏:7,500

2、升级技巧

在用科学任务完成军校生时,当任务灯闪烁的时候,尽可能快地让球漏下。如果你不想丢一个球,请确认有额外球或重玩球。当球回到撞针处时,你就会在下一等级而且所有任务灯都打开了。你只需要完成一个任务就升一级。确认你有一个加分球或重玩球来故计重施,否则很快就玩不走了。

参考资料来源:百度百科-三维弹球

网上能下XP系统吗?

能下载,现在可以在网上下载gho格式的文件,下载下来是ISO解压取了GHO文件,然后在电脑上安装一个DOS再下载一个GHOST软件,就可以装了,这样就用不着刻光盘

Java程序解惑,希望大家帮帮忙,打砖块游戏不能用键盘控制。开始和移动都不能。运行是用application吗?

import java.applet.Applet;

import java.awt.Color;

import java.awt.Dimension;

import java.awt.Event;

import java.awt.Font;

import java.awt.FontMetrics;

import java.awt.Frame;

import java.awt.Graphics;

import java.awt.Image;

import java.awt.event.KeyEvent;

import java.awt.event.KeyListener;

import java.awt.event.WindowAdapter;

import java.awt.event.WindowEvent;

public class ballApplet extends Applet implements Runnable {

Dimension d;

Font bFont = new Font("Helvetica", Font.BOLD, 24);

Font sFont = new Font("Helvetica", Font.BOLD, 14);

FontMetrics fmSmall, fmBig;

Graphics goff;

Image img;

Thread mThread;

boolean ingame = false;

int ballx, bally, batpos;

int batdpos = 0;

int balldx = 0, balldy = 0, dxval;

int iScroe, ballNum;

boolean[] showbrick;

int brickNumOfLine;

final int bWidth = 5;

final int batW = 20;

final int ballsize = 5;

final int batH = 5;

final int scoreH = 25;

final int brickW = 15;

final int brickH = 8;

final int space = 1;

final int backcol = 0x102040;

final int line = 4;

final int startline = 32;

public void init() {

Graphics g;

d=size();

setBackground(new Color(backcol));

brickNumOfLine = (d.width-2*bWidth)/(brickW +space);

d.width = brickNumOfLine*(brickW+space)+(2*bWidth);

g = getGraphics();

g.setFont(sFont);

fmSmall= g.getFontMetrics();

g.setFont(bFont);

fmBig = g.getFontMetrics();

showbrick = new boolean[brickNumOfLine*line];

this.addKeyListener(new BallGameKeyListener());

GameInit();

}

public void GameInit() {

batpos = (d.width - batW) / 2;

ballx = (d.width - ballsize) / 2;

bally = (d.height - ballsize - scoreH - 2 * bWidth);

iScroe = 0;

ballNum = 3;

dxval = 2;

if (Math.random() 0.5)

balldx = dxval;

else

balldx = -dxval;

balldy = -dxval;

batdpos = 0;

InitBricks();

}

public void InitBricks() {

int i;

for (i = 0; i line * brickNumOfLine; i++)

showbrick[i] = true;

}

// public boolean keyDown(Event e, int key) {

// if (ingame) {

// if (key == Event.LEFT)

// batdpos = -4;

// if (key == Event.RIGHT)

// batdpos = 4;

// if (key == Event.ESCAPE)

// ingame = false;

// } else {

// if (key == 's' || key == 'S') {

// ingame = true;

// GameInit();

// }

// }

// return true;

// }

//

// public boolean keyUp(Event e, int key) {

// if (key == Event.LEFT || key == Event.RIGHT)

// batdpos = 0;

// return true;

// }

public void paint(Graphics g) {

if (goff == null d.width 0 d.height 0) {

img = createImage(d.width, d.height);

goff = img.getGraphics();

}

if (goff == null || img == null)

return;

goff.setColor(new Color(backcol));

goff.fillRect(0, 0, d.width, d.height);

if (ingame)

PlayGame();

else

ShowIntroScreen();

g.drawImage(img, 0, 0, this);

}

public void PlayGame() {

MoveBall();

CheckBat();

CheckBricks();

DrawPlayField();

DrawBricks();

ShowScore();

}

public void ShowIntroScreen() {

MoveBall();

CheckBat();

CheckBricks();

BatDummyMove();

DrawPlayField();

DrawBricks();

ShowScore();

goff.setFont(bFont);

goff.setColor(new Color(96, 128, 255));

String s = "弹球游戏";

goff.drawString(s, (d.width - fmBig.stringWidth(s)) / 2, (d.height

- scoreH - bWidth) / 2 - 20);

goff.setFont(sFont);

goff.setColor(new Color(128, 255, 32));

s = "请按下'S'键开始游戏";

goff.drawString(s, (d.width - fmSmall.stringWidth(s)) / 2, (d.height

- scoreH - bWidth) / 2 + 30);

goff.setColor(new Color(255, 160, 64));

s = "使用方向键控制球拍移动";

goff.drawString(s, (d.width - fmSmall.stringWidth(s)) / 2, (d.height

- scoreH - bWidth) / 2 + 50);

}

public void DrawBricks() {

int i, j;

boolean nobricks = true;

int colorDelta = 255 / (line - 1);

for (j = 0; j line; j++) {

for (i = 0; i brickNumOfLine; i++) {

if (showbrick[j * brickNumOfLine + i]) {

nobricks = false;

goff.setColor(new Color(255, j * colorDelta, 255 - j

* colorDelta));

goff.fillRect(bWidth + i * (brickW + space), startline + j

* (brickH + space), brickW, brickH);

}

}

}

if (nobricks) {

InitBricks();

if (ingame)

iScroe += 100;

}

}

public void DrawPlayField() {

goff.setColor(Color.white);

goff.fillRect(0, 0, d.width, bWidth);

goff.fillRect(0, 0, bWidth, d.height);

goff.fillRect(d.width - bWidth, 0, bWidth, d.height);

goff.fillRect(0, d.height - bWidth, d.width, bWidth);

goff.fillRect(batpos, d.height - 2 * bWidth - scoreH, batW, batH);

goff.fillRect(ballx, bally, ballsize, ballsize);

}

public void ShowScore() {

goff.setFont(sFont);

goff.setColor(Color.white);

goff.drawString("得分:" + iScroe, 40, d.height - 10);

String s = "生命:" + ballNum;

goff

.drawString(s, d.width - 40 - fmSmall.stringWidth(s),

d.height - 10);

}

public void MoveBall() {

ballx += balldx;

bally += balldy;

if (bally = bWidth) {

balldy = -balldy;

bally = bWidth;

}

if (bally = (d.height - ballsize - scoreH)) {

if (ingame) {

ballNum--;

if (ballNum = 0)

ingame = false;

}

ballx = batpos + (batW - ballsize) / 2;

bally = startline + line * (brickH + space);

balldy = dxval;

balldx = 0;

}

if (ballx = (d.width - bWidth - ballsize)) {

balldx = -balldx;

ballx = d.width - bWidth - ballsize;

}

if (ballx = bWidth) {

balldx = -balldx;

ballx = bWidth;

}

}

public void BatDummyMove() {

if (ballx (batpos + 2))

batpos -= 3;

else if (ballx (batpos + batW - 3))

batpos += 3;

}

public void CheckBat() {

batpos += batpos;

if (batpos bWidth)

batpos = bWidth;

else if (batpos (d.width - bWidth - batW))

batpos = (d.width - bWidth - batW);

if (bally = (d.height - scoreH - 2 * bWidth - ballsize)

bally (d.height - scoreH - 2 * bWidth)

(ballx + ballsize) = batpos ballx = (batpos + batW)) {

bally = d.height - scoreH - ballsize - bWidth * 2;

balldy = -dxval;

balldx = CheckBatBounce(balldx, ballx - batpos);

}

}

public int CheckBatBounce(int dy, int delta) {

int sign;

int stepsize, i = -ballsize, j = 0;

stepsize = (ballsize + batW) / 8;

if (dy 0)

sign = 1;

else

sign = -1;

while (i batW delta i) {

i += stepsize;

j++;

}

switch (j) {

case 0:

case 1:

return -4;

case 2:

return -3;

case 7:

return 3;

case 3:

case 6:

return sign * 2;

case 4:

case 5:

return sign * 1;

default:

return 4;

}

}

public void CheckBricks() {

int i, j, x, y;

int xspeed = balldx;

if (xspeed 0)

xspeed = -xspeed;

int ydir = balldy;

if (bally (startline - ballsize)

|| bally (startline + line * (space + brickH)))

return;

for (j = 0; j line; j++) {

for (i = 0; i brickNumOfLine; i++) {

if (showbrick[j * brickNumOfLine + i]) {

y = startline + j * (space + brickH);

x = bWidth + i * (space + brickW);

if (bally = (y - ballsize) bally (y + brickH)

ballx = (x - ballsize) ballx (x + brickW)) {

showbrick[j * brickNumOfLine + i] = false;

if (ingame)

iScroe += (line - j);

if (ballx = (x - ballsize)

ballx = (x - ballsize + 3)) {

balldx = -xspeed;

} else if (ballx = (x + brickW - 1)

ballx = (x + brickW - 4)) {

balldx = xspeed;

}

balldy = -ydir;

}

}

}

}

}

public void run() {

long starttime;

Graphics g = getGraphics();

Thread.currentThread().setPriority(Thread.MAX_PRIORITY);

while (true) {

starttime = System.currentTimeMillis();

try {

paint(g);

starttime += 20;

Thread.sleep(Math

.max(0, starttime - System.currentTimeMillis()));

} catch (InterruptedException e) {

break;

}

}

}

public void start() {

if (mThread == null) {

mThread = new Thread(this);

mThread.start();

}

}

public void stop() {

if (mThread != null) {

mThread.stop();

mThread = null;

}

}

public static void main(String[] args) {

Frame frame = new Frame("弹球游戏");

ballApplet app = new ballApplet();

frame.add("Center", app);

frame.setSize(270, 350);

frame.validate();

frame.setVisible(true);

frame.addWindowListener(new WindowControl(app));

app.init();

app.start();

}

class BallGameKeyListener implements KeyListener{

@Override

public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

// TODO Auto-generated method stub

if (ingame) {

switch(key){

case KeyEvent.VK_ESCAPE:

ingame = false;

break;

case KeyEvent.VK_RIGHT:

batdpos = 4;

break;

case KeyEvent.VK_LEFT:

batdpos = -4;

break;

}

} else {

if (key == KeyEvent.VK_S) {

ingame = true;

GameInit();

}

}

}

@Override

public void keyReleased(KeyEvent e) {

// TODO Auto-generated method stub

int key = e.getKeyCode();

if (key == KeyEvent.VK_LEFT || key == KeyEvent.VK_RIGHT)

batdpos = 0;

}

@Override

public void keyTyped(KeyEvent e) {

// TODO Auto-generated method stub

}

}

}

class WindowControl extends WindowAdapter {

Applet app;

public WindowControl(Applet app) {

this.app = app;

}

public void WindowClosing(WindowEvent e) {

app.stop();

app.destroy();

System.exit(0);

}

}

给你+了个keyListener 然后按你的理念给你加入了按键判定。按S按键可以开始游戏但方向键不能移动应该是你的方法错误了你自己修改去把懒得看了。。太长了 一般画可以移动的物体是直接按坐标来画然后移动的时候+= 好哦这-= 控制坐标 我发现你的错误是你用batdpos这个变量去控制移动。。但你根本没用这个变量去画图。。所以不能移动。。你自己去改把。。


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