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这篇文章主要讲解了“winform键盘全局与线程Hook的使用方法”,文中的讲解内容简单清晰,易于学习与理解,下面请大家跟着小编的思路慢慢深入,一起来研究和学习“winform键盘全局与线程Hook的使用方法”吧!
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////// 声明键盘钩子的封送结构类型/// [StructLayout(LayoutKind.Sequential)]public class KeyboardHookStruct {public int vkCode;//表示一个1到254间的虚拟键盘码public int scanCode;//表示硬件扫描码public int flags;public int time;public int dwExtraInfo; }
//使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效[DllImport("kernel32.dll")]public static extern IntPtr GetModuleHandle(string lpModuleName);//安装钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);//下一个钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);//卸载钩子[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]public static extern bool UnhookWindowsHookEx(int idHook);// 取得当前线程编号(线程钩子需要用到)[DllImport("kernel32.dll")]static extern int GetCurrentThreadId();
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) {if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null)) { KeyboardHookStruct MyKBHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); //引发OnKeyDownEventif (OnKeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)MyKBHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); OnKeyDownEvent(this, e); } }return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); }
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) {if ((nCode >= 0) && (OnKeyDownEvent != null || OnKeyUpEvent != null || OnKeyPressEvent != null)) { //引发OnKeyDownEventif (OnKeyDownEvent != null && nCode==0) { Keys keyData = (Keys)wParam; KeyEventArgs e = new KeyEventArgs(keyData); OnKeyDownEvent(this, e); } }return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); }
线程Hook KeyboardHookProc函数的各个参数意义如下: nCode 消息的类型,分HC_ACTION和HC_NOREMOVE wParam 按键的虚拟键码 lParam 按键的相关参数信息,包括重复时间、按键的状态(按下或弹起)等 全局Hook KeyboardHookProc函数的各个参数意义如下: nCode 消息的类型,有HC_ACTION wParam 按键的状态(按下或弹起)WM_KEYDOWN、WM_KEYUP、WM_SYSKEYDOWN、WM_SYSKEYUP lParam 指向KeyboardHookStruct结构的指针,该结构包含了按键的详细信息。
public void Start() {if (hKeyboardHook == 0) { KeyboardHookProcedure = new HookProc(KeyboardHookProc);using (System.Diagnostics.Process curProcess = System.Diagnostics.Process.GetCurrentProcess())using (System.Diagnostics.ProcessModule curModule = curProcess.MainModule) hKeyboardHook = SetWindowsHookEx(13, KeyboardHookProcedure, GetModuleHandle(curModule.ModuleName), 0); if (hKeyboardHook == 0) { Stop();throw new Exception("Set GlobalKeyboardHook failed!"); } } }
public void Start() {if (hKeyboardHook == 0) { KeyboardHookProcedure = new HookProc(KeyboardHookProc); hKeyboardHook = SetWindowsHookEx(2, KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId()); if (hKeyboardHook == 0) { Stop();throw new Exception("Set GlobalKeyboardHook failed!"); } } }
注:idHook 钩子类型,即确定钩子监听何种消息
线程钩子监听键盘消息应设为2,全局钩子监听键盘消息应设为13
线程钩子监听鼠标消息应设为7,全局钩子监听鼠标消息应设为14
感谢各位的阅读,以上就是“winform键盘全局与线程Hook的使用方法”的内容了,经过本文的学习后,相信大家对winform键盘全局与线程Hook的使用方法这一问题有了更深刻的体会,具体使用情况还需要大家实践验证。这里是创新互联,小编将为大家推送更多相关知识点的文章,欢迎关注!